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Rendering
GL2PS
vtkGL2PSContextDevice2D.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGL2PSContextDevice2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkGL2PSContextDevice2D_h
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#define __vtkGL2PSContextDevice2D_h
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#include "vtkRenderingGL2PSModule.h"
// For export macro
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#include "vtkOpenGLContextDevice2D.h"
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class
vtkPath;
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class
VTKRENDERINGGL2PS_EXPORT
vtkGL2PSContextDevice2D
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:
public
vtkOpenGLContextDevice2D
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{
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public
:
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vtkTypeMacro(
vtkGL2PSContextDevice2D
, vtkOpenGLContextDevice2D);
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virtual
void
PrintSelf(ostream &os, vtkIndent indent);
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static
vtkGL2PSContextDevice2D
*New();
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virtual
void
DrawPoly(
float
*f,
int
n,
unsigned
char
*colors = 0,
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int
nc_comps = 0);
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virtual
void
DrawPoints(
float
*points,
int
n,
unsigned
char
* colors = 0,
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int
nc_comps = 0);
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virtual
void
DrawPointSprites(vtkImageData *sprite,
float
*points,
int
n,
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unsigned
char
*colors = 0,
int
nc_comps = 0);
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virtual
void
DrawQuadStrip(
float
*,
int
);
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virtual
void
DrawPolygon(
float
*,
int
);
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virtual
void
DrawEllipseWedge(
float
x,
float
y,
float
outRx,
float
outRy,
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float
inRx,
float
inRy,
float
startAngle,
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float
stopAngle);
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virtual
void
DrawEllipticArc(
float
x,
float
y,
float
rX,
float
rY,
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float
startAngle,
float
stopAngle);
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virtual
void
DrawMarkers(
int
shape,
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors = 0,
int
nc_comps = 0);
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virtual
void
DrawQuad(
float
*points,
int
n);
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virtual
void
DrawString(
float
*point,
const
vtkStdString &
string
);
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virtual
void
DrawString(
float
*point,
const
vtkUnicodeString &
string
);
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virtual
void
DrawMathTextString(
float
point[2],
const
vtkStdString &
string
);
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void
ApplyPen(vtkPen *pen);
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virtual
void
SetPointSize(
float
size);
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virtual
void
SetLineWidth(
float
width);
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virtual
void
SetLineType(
int
type);
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protected
:
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vtkGL2PSContextDevice2D
();
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virtual
~
vtkGL2PSContextDevice2D
();
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private
:
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vtkGL2PSContextDevice2D
(
const
vtkGL2PSContextDevice2D
&);
// Not implemented.
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void
operator=(
const
vtkGL2PSContextDevice2D
&);
// Not implemented.
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void
DrawCrossMarkers(
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
DrawPlusMarkers(
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
DrawSquareMarkers(
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
DrawCircleMarkers(
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
DrawDiamondMarkers(
bool
highlight,
float
*points,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
AddEllipseToPath(vtkPath *path,
float
x,
float
y,
float
rx,
float
ry,
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bool
reverse);
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// Transform the path using the current modelview matrix.
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void
TransformPath(vtkPath *path);
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};
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#endif //__vtkGL2PSContextDevice2D_h
vtkGL2PSContextDevice2D
Class for drawing 2D primitives using GL2PS.
Definition:
vtkGL2PSContextDevice2D.h:36
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